
KIDZ ECONOMY ENTREPRENEURSHIP SERIES · COURSE 3 OF 3 · THE CAPSTONE
S.C.A.L.E. Ventures
Serve · Create · Adapt · Lead · Expand
Where students become founders — not just students.
A fully gamified capstone for students aged 8–11 — run as a school CCA, an in-school enrichment block, or a holiday camp — where teams launch and grow their own social-enterprise venture, balancing real revenue with real impact and learning that how you scale matters as much as how fast.
8–10
WEEKS
50
MIN / LESSON
8–11
AGE GROUP
🚀
Zuri
Your founder-coach. She scaled too fast—and learned that people come before growth.
The only program where students run their own venture, grow revenue AND impact, and learn that the best businesses grow the money and the good together — all before they turn 12.
THE PROBLEM
Students are taught to dream up a business — but never how to grow one without losing its soul.
Plenty of programs help kids invent a product. Almost none teach the harder, more important lesson: what happens when it grows. Real founders discover that scaling fast can quietly betray the very people a business set out to serve — and that growth without purpose isn't success at all.
S.C.A.L.E. is the capstone that teaches it by living it. Students don't read about the double bottom line — they run a venture across a full growth cycle, watching their Revenue and their Impact rise and fall with every decision they make.
Growth
is the stage where most mission-driven ventures lose their way — exactly the skill no classroom teaches.
Most
young people can name a business idea, but not how to scale one responsibly.
Age 10–12
is when leadership and values take shape — the moment to link ambition to purpose.
HOW IT WORKS
A live venture simulation where growing the good counts as much as growing the money.
🚀
Run Your Own Venture
Teams launch a real social enterprise from a curated menu and grow it across the entire program.
📊
Two Live Meters
Every venture tracks Revenue (KC) and Impact on a paper Venture Tracker. Every decision moves both — sometimes in opposite directions.
🎯
The Mission Line
Let Impact fall below the Mission Line and you're out of the running for the top crown. Growth alone never wins here.
⭐
Skills Stocks that Level Up
Students earn life-skill rewards for how they work — and they level up over the program to lift the final score.
WHY IT MATTERS
Scaling isn't just a business skill. It's where character meets ambition.
🧠
Experience Over Instruction
Students don't hear about trade-offs — they feel one when a tempting shortcut grows their Revenue and quietly tanks their Impact.
🎭
Story-Driven Engagement
Zuri's cautionary tale of Second Rise runs through the program, giving every scaling decision real emotional weight.
🌱
Growth With Conscience
Students leave understanding the question every founder must answer: growth for what? — and that money and mission can grow together.
LEARNING OBJECTIVES
What the program sets out to teach.
01
Build a venture that earns money and does real good.
02
Grow a business while staying true to its mission.
03
Make tough trade-offs and lead a team through change.
04
Persuade others to back both the business and the cause.
PROGRAM JOURNEY
A serialized story across up to 10 lessons — 7 core, 2 supplementary, and a finale.
1
Launch
Teams found their own social venture, give it a brand, and win their first customers — with both money and mission on the line from day one.
2
Grow
Demand surges and tempting shortcuts appear. Teams face the true trade-offs of scaling — where growing the money can quietly cost the mission.
3
The Showcase Finale
Ventures go on display, and the program crowns the team that grew the money and the good together.
Each lesson is a self-contained episode of the venture's story, with its own cliffhanger — students come back to see what happens to what they've built.
LEARNING OUTCOMES
What your student walks away able to do.
Run a venture end-to-end
From launch to pitch, your student will have built, branded, grown and defended a real venture of their own.
Balance profit and purpose
They'll instinctively ask not just "did it grow?" but "did it stay true?" — the double bottom line, felt firsthand.
Market a message that lands
They'll pitch a benefit and a cause clearly enough that a stranger cares in seconds.
Make tough scaling calls
Having faced the shortcut, they'll weigh mission against margin and own the trade they make.
Recover from a mistake
They'll know how to own a slip honestly and rebuild trust — a skill far beyond business.
Pitch money and mission
They'll persuade a backer by telling both stories at once, backed by real numbers.
DURATION & SCHEDULE
Designed to flex into a CCA, an enrichment block, or a holiday camp.
📅
8–10
per program
⏱
40–60 min
adjustable to your CCA slot
📆
Flexible
weekly CCA, enrichment or camp
🗓
T1–T3
terms available
Runs as a weekly after-school CCA, an in-school enrichment block, or a condensed holiday camp. The core lessons plus the Finale make the complete experience; longer runs add supplementary lessons. As the capstone of the Entrepreneurship Series, S.C.A.L.E. lands best after B.U.I.L.D. Lab and P.I.T.C.H. — but works as a standalone too.
PRICING & BOOKING
Flexible pricing — tailored to how you'll run it.
Cost depends on your format, cohort size and term, so we keep it simple: tell us how you'd like to run it and we'll send a tailored quote. Whether you're a teacher, a CCA coordinator, or booking for a whole school, we'll find the right fit.
🧑🏫
Teachers
Want to run it with your class? Get in touch and we'll size it for your group.
🗂️
A CCA coordinator
Planning your enrichment or CCA line-up? We'll quote across your cohorts and terms.
🏫
A whole school
Rolling it out across year groups or sites? Ask about school and series pricing.
WHAT SCHOOLS ARE SAYING
Real results from real classrooms.
"Watching a team realise their 'winning' shortcut had tanked their Impact was the most powerful teaching moment we've had all year."
Head of Enterprise
International School, Singapore · sample
"It's the first program where my students debated values and money in the same breath. The Mission Line makes purpose real, not preachy."
Year 6 Teacher
International School, Malaysia · sample
"My daughter ran a venture for ten weeks and came home talking about 'growing the good.' That framing has stuck with her."
CCA Coordinator
International School, Singapore · sample
FREQUENTLY ASKED QUESTIONS
Everything you need to know before booking.

ANNUAL FLAGSHIP EVENT · SINGAPORE
The
Financial Games
Once a year, Kidz Economy partner schools come together for a two-day financial-literacy competition. Students who have completed a Kidz Economy program compete across seven medal events — applying everything they've learned in a format that feels like a championship, not a classroom.
Every event awards individual medals to the top three teams. A running medal tally determines the overall school champion — who takes home the Financial Games Travelling Trophy.
SAT + SUN
WEEKS
3 HRS
PER DAY
7
MEDAL EVENTS
4
STUDENTS PER TEAM
🥇
5 pts
Gold
🥈
3 pts
Silver
🥉
1 pt
Bronze
SGD 100 / student
Partner school entry
