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KIDZ ECONOMY ENTREPRENEURSHIP SERIES · COURSE 3 OF 3 · THE CAPSTONE

S.C.A.L.E. Ventures

Serve · Create · Adapt · Lead · Expand

Where students become founders — not just students.

A fully gamified capstone for students aged 8–11 — run as a school CCA, an in-school enrichment block, or a holiday camp — where teams launch and grow their own social-enterprise venture, balancing real revenue with real impact and learning that how you scale matters as much as how fast.

8–10

WEEKS

50

MIN / LESSON

8–11

AGE GROUP

🚀

Zuri

Your founder-coach. She scaled too fast—and learned that people come before growth.

The only program where students run their own venture, grow revenue AND impact, and learn that the best businesses grow the money and the good together — all before they turn 12.

THE PROBLEM

Students are taught to dream up a business — but never how to grow one without losing its soul.

Plenty of programs help kids invent a product. Almost none teach the harder, more important lesson: what happens when it grows. Real founders discover that scaling fast can quietly betray the very people a business set out to serve — and that growth without purpose isn't success at all.

S.C.A.L.E. is the capstone that teaches it by living it. Students don't read about the double bottom line — they run a venture across a full growth cycle, watching their Revenue and their Impact rise and fall with every decision they make.

Growth

is the stage where most mission-driven ventures lose their way — exactly the skill no classroom teaches.

Most

young people can name a business idea, but not how to scale one responsibly. 

Age 10–12

is when leadership and values take shape — the moment to link ambition to purpose.

HOW IT WORKS

A live venture simulation where growing the good counts as much as growing the money.

🚀

Run Your Own Venture

Teams launch a real social enterprise from a curated menu and grow it across the entire program.

📊

Two Live Meters

Every venture tracks Revenue (KC) and Impact on a paper Venture Tracker. Every decision moves both — sometimes in opposite directions.

🎯

The Mission Line

Let Impact fall below the Mission Line and you're out of the running for the top crown. Growth alone never wins here.

Skills Stocks that Level Up

Students earn life-skill rewards for how they work — and they level up over the program to lift the final score.

WHY IT MATTERS

Scaling isn't just a business skill. It's where character meets ambition.

🧠

Experience Over Instruction

Students don't hear about trade-offs — they feel one when a tempting shortcut grows their Revenue and quietly tanks their Impact.

🎭

Story-Driven Engagement

Zuri's cautionary tale of Second Rise runs through the program, giving every scaling decision real emotional weight.

🌱

Growth With Conscience

Students leave understanding the question every founder must answer: growth for what? — and that money and mission can grow together.

LEARNING OBJECTIVES

What the program sets out to teach.

01

Build a venture that earns money and does real good.

02

Grow a business while staying true to its mission.

03

Make tough trade-offs and lead a team through change.

04

Persuade others to back both the business and the cause.

PROGRAM JOURNEY

A serialized story across up to 10 lessons — 7 core, 2 supplementary, and a finale.

1

Launch

Teams found their own social venture, give it a brand, and win their first customers — with both money and mission on the line from day one.

2

Grow

Demand surges and tempting shortcuts appear. Teams face the true trade-offs of scaling — where growing the money can quietly cost the mission.

3

The Showcase Finale

Ventures go on display, and the program crowns the team that grew the money and the good together.

Each lesson is a self-contained episode of the venture's story, with its own cliffhanger — students come back to see what happens to what they've built.

LEARNING OUTCOMES

What your student walks away able to do.

Run a venture end-to-end

From launch to pitch, your student will have built, branded, grown and defended a real venture of their own.

Balance profit and purpose

They'll instinctively ask not just "did it grow?" but "did it stay true?" — the double bottom line, felt firsthand.

Market a message that lands

They'll pitch a benefit and a cause clearly enough that a stranger cares in seconds.

Make tough scaling calls

Having faced the shortcut, they'll weigh mission against margin and own the trade they make.

Recover from a mistake

They'll know how to own a slip honestly and rebuild trust — a skill far beyond business.

Pitch money and mission

They'll persuade a backer by telling both stories at once, backed by real numbers.

DURATION & SCHEDULE

Designed to flex into a CCA, an enrichment block, or a holiday camp.

📅

8–10

per program

40–60 min

adjustable to your CCA slot

📆

Flexible

weekly CCA, enrichment or camp

🗓

T1–T3

terms available

Runs as a weekly after-school CCA, an in-school enrichment block, or a condensed holiday camp. The core lessons plus the Finale make the complete experience; longer runs add supplementary lessons. As the capstone of the Entrepreneurship Series, S.C.A.L.E. lands best after B.U.I.L.D. Lab and P.I.T.C.H. — but works as a standalone too.

PRICING & BOOKING

Flexible pricing — tailored to how you'll run it.

Cost depends on your format, cohort size and term, so we keep it simple: tell us how you'd like to run it and we'll send a tailored quote. Whether you're a teacher, a CCA coordinator, or booking for a whole school, we'll find the right fit.

🧑‍🏫

Teachers

Want to run it with your class? Get in touch and we'll size it for your group.

🗂️

A CCA coordinator

Planning your enrichment or CCA line-up? We'll quote across your cohorts and terms.

🏫

A whole school

Rolling it out across year groups or sites? Ask about school and series pricing.

WHAT SCHOOLS ARE SAYING

Real results from real classrooms.

★★★★★.png

"Watching a team realise their 'winning' shortcut had tanked their Impact was the most powerful teaching moment we've had all year."

Head of Enterprise

International School, Singapore · sample

★★★★★.png

"It's the first program where my students debated values and money in the same breath. The Mission Line makes purpose real, not preachy."

Year 6 Teacher

International School, Malaysia · sample

★★★★★.png

"My daughter ran a venture for ten weeks and came home talking about 'growing the good.' That framing has stuck with her."

CCA Coordinator

International School, Singapore · sample

FREQUENTLY ASKED QUESTIONS

Everything you need to know before booking.

READY TO BRING S.C.A.L.E. VENTURES TO YOUR SCHOOL?

Give your students a venture to grow — and a conscience to grow it with

Join the growing number of schools in Singapore and Malaysia running Kidz Economy programs every term.

We respond within 2 business days · Programs available Terms 1, 2 and 3

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ANNUAL FLAGSHIP EVENT · SINGAPORE

The
Financial Games

Once a year, Kidz Economy partner schools come together for a two-day financial-literacy competition. Students who have completed a Kidz Economy program compete across seven medal events — applying everything they've learned in a format that feels like a championship, not a classroom.

Every event awards individual medals to the top three teams. A running medal tally determines the overall school champion — who takes home the Financial Games Travelling Trophy.

SAT + SUN

WEEKS

3 HRS

PER DAY

7

MEDAL EVENTS

4

STUDENTS PER TEAM

🥇

5 pts

Gold

🥈

3 pts

Silver

🥉

1 pt

Bronze

SGD 100 / student

Partner school entry

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